Sunday, April 28, 2013

GOLD CUP TOURNAMENT - 2013




Have not have had a chance to play much these first few months because I was out of the country but I managed to make up for it by getting some practice games in and competing in the RHGC (Rolling Hills Gaming Club) Gold tournament, where as a way to push the hobby -- everything on the table had to be painted.

Having had the lazy streak for the past decade in finishing an army it was tough going in where you MUST be painted. Fortunately I skipped around this by actually finishing of and playing with a Painted army in the previous year's GT event

I was at least able to paint the bases of my grot krew with the same paint style as the rest of the Ork army so  in I went.

Saturday, April 27, 2013

GT 2012 - 1500 point IG Ork List


This is the 1500 point IG-Ork list that I used for the GT. I needed to put in another Heavy Slot for me to put in the Hydra hence the reversal from Ork-Ig that I was supposed to field.
1500 Pts - Imp Guard - Ork Army 2012 GT LIST

Unit Name ## WS BS St To Wo In At Ld Save Cost
Company Command Squad (HQ) 2 3 4 3 3 1 3 1 7 5+ 100
Close Combat Weapon; Lasgun (x2); Frag Grenades; Flak Armour; Warlord
  Company Commander 1 4 4 3 3 3 3 3/4 9 5+/5++ [22]
#Bring it Down!; #Fire on my Target!; #Get Back in the Fight!; #Front Rank, FIRE! Second Rank, Fire!; #Incoming!; #Move! Move! Move!; Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak Armour; Refractor Field; Senior Officer
  Veteran Weapons Team 1 3 4 3 3 2 3 2 7 5+ [34]
Lascannon
  Astropath 1 3 4 3 3 1 3 1 7 5+ [30]
Guardsman Marbo (Elites) 1 5 5 3 3 2 5 4 7 5+ 65
Fearless; Stealth; Move Through Cover; Hit and Run; Fleet; Loner; He's Behind You!; Envenomed Blade; Poisoned (2+); Ripper Pistol; Demolition Charge; Frag Grenades; Melta Bombs; Flak Armour
Infantry Platoon (Troops) 0 - - - - - - - - - 160
  Platoon Command Squad 2 3 3 3 3 1 3 1 7 5+ [40]
Close Combat Weapon; Lasgun (x2); Frag Grenades; Flak Armour
    Platoon Commander 1 4 4 3 3 1 3 2/3 8 5+ [10]
#Front Rank, FIRE! Second Rank, Fire!; #Incoming!; #Move! Move! Move!; Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak Armour; Junior Officer
    Heavy Weapon Team 1 3 3 3 3 2 3 2 7 5+ [20]
Flak Armour; Autocannon; Lasgun
  Infantry Squad 7 3 3 3 3 1 3 1 7 5+ [60]
Combined Squad; Close Combat Weapon; Lasguns (x7); Frag Grenades; Flak Armour
    Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]
Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak Armour
    Heavy Weapon Team 1 3 3 3 3 2 3 2 7 5+ [20]
Flak Armour; Autocannon; Lasgun
  Infantry Squad 7 3 3 3 3 1 3 1 7 5+ [60]
Combined Squad; Close Combat Weapon; Lasguns (x7); Frag Grenades; Flak Armour
    Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]
Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak Armour
    Heavy Weapon Team 1 3 3 3 3 2 3 2 7 5+ [20]
Flak Armour; Autocannon; Lasgun
Penal Legion Squad (Troops) 9 3 3 3 3 1 3 1 8 5+ 80
Desperados; Scouts; Stubborn; Close Combat Weapon; Flak Armour
  Penal Custodian 1 3 3 3 3 1 3 2/3 8 5+ [8]
Desperados; Scouts; Stubborn; Laspistol and CCW; Flak Armour
Scout Sentinel Squadron (Fast Attack) 1 WS: 3 BS: 3 S: 5 I: 3 A: 1 Front: 10 Side: 10 Rear: 10 HP: 2 82
Vehicle Squadron; Vehicle (Walker, Open-topped); Scouts; Move Through Cover; Searchlight; Autocannon
  Scout Sentinel #1 1 WS: 3 BS: 3 S: 5 I: 3 A: 1 Front: 10 Side: 10 Rear: 10 HP: 2 [41]
Vehicle (Walker, Open-topped); Scouts; Move Through Cover; Searchlight; Autocannon
Manticore Rocket Launcher (Heavy Support) 1 BS: 3 Front: 12 Side: 10 Rear: 10 HP: 3 160
Tank; Limited Ammunition; #Searchlight; #Smoke Launchers; Storm Eagle Rockets; Hull Heavy Bolter
Hydra Flak Tank Battery (Heavy Support) 1 BS: 3 Front: 12 Side: 10 Rear: 10 HP: 3 75
Vehicle Squadron; Vehicle (Tank); #Searchlight; #Smoke Launchers; 2 Twin-linked Hydra Autocannon; Hull Heavy Bolter; Auto-targeting System
Big Mek (HQ) (or) 1 4 2 4 4 2 3 3 8 4+ 90
Independent Character; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; #Mek's Tools; Choppa; Kustom Force Field; Stikkbombz
Lootas (Elites) (or) 6 4 2 3 4 1 2 2 7 6+ 90
Furious Charge; Mob Rule; Waaagh!; Deffguns (x6)
Ork Boyz (Troops) (or) 25 4 2 3 4 1 2 2 7 6+ 206
Furious Charge; Mob Rule; Waaagh!; Big Shoota (x2); Shoota (x23)
  Nob 1 4 2 4/8 4 2 3/1 3 7 4+ [46]
Character; 'Eavy Armour; Power Klaw; Slugga
Ork Boyz (Troops) (or) 25 4 2 3 4 1 2 2 7 6+ 206
Furious Charge; Mob Rule; Waaagh!; Big Shoota (x2); Shoota (x23)
  Nob 1 4 2 4/8 4 2 3/1 3 7 4+ [46]
Character; 'Eavy Armour; Power Klaw; Slugga
Dakkajet (Fast Attack) (or) 1 BS: 2 Front: 10 Side: 10 Rear: 10 HP: 3 120
(US WD 389, pp. 70, 73); Vehicle (Flyer); Strafing Run; Waaagh! plane; TL Supa-shoota (x3)
Big Gunz (Heavy Support) (or) 3 - 3 - 7 2 - - - 3+ 66
Artillery; Kannon
  Grot Krew (Gretchin) 8 2 3 2 2 1 2 1 5 - [24]
TOTAL POINTS : 1500 Model count: 113

Thursday, April 25, 2013

GT 2012: TOURNAMENT REPORT

Note: Talk about a very very late post.. better posted than nothing though :D 




Well with a bit of reusing some models, completing a couple and then having the wife finish of a vehicle or two I actually managed to have a fully painted 1500 army and brought it to a GT !!!. Wohoo. Finally. :D



So with the wife's permission I managed to bring the army and play it at Centris where I managed to get 5 games in with most of my games being on time :D. This was unusual because I play a horde army and yet still finished the games I had within the time limit by doing the following :

1) Reduce deployment time -- this was accomplished by ensuring that each unit was individually split from each other

2) Fewer units but Bigger unit size -- usually I would have 3 medium (20 actually per squad) mob of boyz. To minimize the time i would have to move individual squads (like figuring out where they would need to go).. I decided to just go and use Two big Units of 26 boyz each and be done with it.

3) Avoid close combat at all. Rolling for ork close combat can be both great and dissapointing at the same time. Soo much dice can be rolled with bad results. So I will only assault something if it is down to 4 models or less and I just need to finish it off. Will not go after bigger sized units and instead will just shoot shoot and shoot.


WIP: Second DakkaJet Aseembly complete

Well I have not been totally idle with regards to the hobby :P.

Managed to start assembling the dakkajet that I have. I tried to loot what I saw on the internet before on how he reversed the side engines and placed the much needed extra set of Supa Shootas at the bottom. It looked easy but as always it was easier seen than done.


Had to cut/file away the extra stuff and when I was going to put the tube in I realized that It was bigger than what I had expected. No matter I just dived headlong in and made do with what I did.





After that most of the assembly was a breeze since I had done this before (err except for that rear chain thing which I had forgotten to assemble first (doh).

Now I just need to paint this (as well as the cockpit)