Showing posts with label daemonhunters. Show all posts
Showing posts with label daemonhunters. Show all posts

Thursday, August 21, 2008

MODELLING: Creating the Inquisitor and the Retinue

I had spent a long time in trying to get a DH inquisitor and Retinue finally completed and ready for the table top in time for the 40k Gt.. heres how I made the models.

For the Inquisitor and the retinue I started to scour for bits to use for them. I had old Chaos Marine plastics that had there heads removed before so I used them I wanted to create a Metal Storm unit.


For the inquisitor himself I had the idea to use a cadian grenade launcher and then merge it with a missile launcher so as to make a Psycannon out of it and then add some stuff on it some more.

I jury rigged a handle using some spare sprue then modified the cadian vox backpack to act as its power pack.

It was too armoured and not inquisitorial looking enough though so I added a parchment from the Skaven Box I had. I plan to at least paint freestyle the I on his shoulder pads





The Heavy Bolter servitors I once again used the Chaos Space Marine Torso and Legs. I then used Ork arms for them. I had initially set them to hold the Heavy Bolter in several poses with their arms but then took that out and then decided to just stick the HB on the torso itself. I then used zombie heads to get that lifeless look.


The Mystic model I used a Clan Pestilence body to get the hunched robe look and then just placed an empire head there. For the sages (which I had accidentally created two) I used high elf archer bodies with bits from the Clan Pestilence box and again Empire heads.



For the priest I used a High Elf bowman legs and torso with more Empire heads and then used empire arms for the gauntlet. I used a chaos ccw to act as a power weapon or eviserator.

Im hoping I have time to actually finish painting these guys up. Here goes to that plan...

Monday, June 11, 2007

BATREP: Weekday Warrior Gaming Batrep vs Emperors Children

I finally got some gaming again in our Week Day Warrior Sessions. I was sick and tired of lugging around my Army bag when I commutted from my work place to Romy’s office so I wanted to bring a more compact army (more expensive points wise models, less units). I have always toyed with using some DaemonHosts so I created a Radical Daemon Hunter army using Marine allies so I dusted off my Old Crimson Fist Marines and off they went to fit snugly in just one tool box.

Romy meanwhile had been tweaking his Emperor’s Children army which he was going to use for the Games Day here so off did I face them.


Army 1 : Daemonhunters
Army 2 : Emperor’s Children

Mission : Rules of Engagement – Army 1 – Breakthrough

Army 2 – Rescue


First Turn : Daemonhunters

DeamonHunter

- Lord Inquisitor , Scourge, Tarot, 3 Guardsmen with plasma guns

- 2 Daemon hosts

- 1 Eversor Assasin

- 8 Storm Troopers, 2plasma

- 8 Storm Troopers, 2plasma

- 5 Marines, 1 Lascannon, 1 plasma

- 5 Marines, 1 Lascannon, 1 plasma

- 8 Marines, 4 ML

Emperor’s Children

- Chaos Lt on Bike, Doom Siren, D str, Melta gun, power weapon

- 6 Noise Marines, 1 Blast Master, Sonic Blasters, Asp Champion w D Str, P wpn

- 6 Noise Marines, 1 Blast Master, Sonic Blasters, Asp Champion w D Str, P wpn

- 6 Noise Marines, 3 Blast Master, 2 Sonic Blaster, Asp champion w D Str, P wpn

- 6 Mounted Daemonettes

- 12 Daemonettes

Terrain and Deployment

There was moderate ruined terrain on the board but you had streets between them so you had fire lanes on left center and right as well as across.

I deployed the Dev Squad on my right at the far corner supported by Storm Troopers and a Daemonhost. I anchored my left with the other squad of Storm Troopers and the other Daemonhost with my 2 Las Plas squads at the back Center fire lane. My inquisitor was in the center behind terrain. He deployed one squad to each firelane and the Lt on my left flank. My Eversor infiltrated as near as possible to the Noise Marine squad on my right.

The Game

I get the first turn (even without the help of the Tarot) and my Dev squad shoots the Noise Marine squad on the other side of the table and drops the asp champion with the icon. The remnant eventually get wiped out by a Daemonhost though the fight drags on for too long. The infiltrating Eversor gets the first turn charge at the Noise Marines on the right though only killing 2 models because of the 2 inch kill zone. There it would be locked until the Mounted Daemonettes that the Asp Champion summons overwhelm it. The advancing Storm troopers to my right whittles the Mounted unit and finishes off the lone Asp Champion.

In the center the 2 las plas squads picked off the Havoc Squad one by one though they first aided the stormtroopers on my left in shooting everything but the kitchen sink at the turbo boosting but exposed Chaos Lt on bike, gutting him with a Las canon round. The Inquisitor is exposed by the shooting at the Lt and gets shot by the Havocs but they only kill 2 guardsmen. It hides in safety until it shoots at the advancing Daemonettes with its Scourge power.

The daemons were too busy killing the daemonhosts and the eversor on there side to make a serious dent in my lines. A last turn charge attempt to prevent me from achieving one objective was stopped when I poured all my firepower on the remaining Daemonettes. In the end I had secured his objective on my left with the storm troopers while my Las plas squads secured my own objective making me win this one.

Result: Win

Learning points

- The Daemonhosts are unpredictable. One actually pinned my units when it rolled Terrify. They were resilient though…Gotta learn to use them better

- I truly believe that my opponent’s army has to many options making them more expensive.. still Im not sure how to tweak this one.

- My inquisitor Lords Scourge was fun shooting at the Daemonettes but 143 points for just 4 T3 models is too much. Im thinking of just giving him Terminator Armor then a Psycannon then 3 henchmen to boost his stats (plus the Tarot). He would be expensive at 80ish points but with him Having IC status I doubt if he ever gets shot as long as I play it right.