Showing posts with label batrep. Show all posts
Showing posts with label batrep. Show all posts

Wednesday, June 20, 2012

TOURNAMENT: FANTASY : War for the Lady's Favor

Well I promised I would play my OnG Fantasy Army for the jojo cup (in memory of our friend) and lo I played it regardless of me not having played any game of 8th Ed WHFB and with my army dusty and broken (improper transport results to broken choppas, arms and whatnot)  Still I had committed to play and so off I went to ETON Mall after spending the morning hours hunting down all of the models that I knew I had and would make up my army list (an army that I had just printed out the day before)

The place was spacious ( Not all of the stores have opened yet) which was perfect for gaming really. After I looked at all the beautifully painted armies, I slowly started to bring out my army (some of them in pieces) in shame. Still I remember jojo not caring about you having a painted army or whatnot as long as you had a good game and had fun.. (I kept telling that to myself all event..)


Briefing for the game

Thursday, March 29, 2012

BATREP: 1500pts Orks Vs Tyranids


Had a good game with Sunny over at his place on a nice cool Tuesday night. After 12+ years of knowing him I finally got to his house, the astounding thing was finding out how near he was to my place. The annoying part was realizing that I had to go all the way around just to reach him (sigh... thank you urban planning)

I should try running the long way. That should trim down the beer gut.


Wednesday, March 21, 2012

VIDEO BATREP: 1500pts Orks Vs. Space Marines (DA)

The Video Battle Reports continue !!!

Another chance to get into gaming and this time it was with Obi from Obi's Playground and we played at Jeff's very spacious warehouse office. My apologies for the shaky cam and for it being out of focus from time to time.   This was an Objective grab in Table Quarters It was another great game...


Post Mortem:
- The Warboss and Snikrot should have gone after the Attackbikes.. Or the Warboss should not have joined Snikrot this time but should have just been at the main ork unit.. So as to slingshot to the Attack Bikes and then to the Scouts.. Oh well.

I had taken too much bling and not enough boys I think. I sorely miss having an extra boyz unit to go after the first boyz unit that got stuck in get vaped. Most of my toys died the moment they showed up.. So blegh for me.. Still at least the Lootas managed to soak up most of the fire and with one model left managed to blow up the incoming Razorback.

Hopefully we can make this a monthly recurring occurrence and maybe finally get some Campaign style games going.

(EDIT: As explained to me by Sunny. A troop unit can take as many objectives it can, there is no limitation ala 4th ed where its a one to one basis.. however that limitation of two objectives per unit is usually set by Tournament Organizers themselves..so a win for me then :P )

Friday, February 24, 2012

VIDEO BATREP: Orks versus GreyKnights


This is my first batrep and first game for the year 2012... yehey... This was a rushed video bat rep.. had to rush home for a family emergency.. and it didn't help that the camera was giving low charge warnings on its battery.

Still I manaaged to take some pictures as well to show the deed.

Wednesday, February 15, 2012

HOBBY CAFE: The Coalition of Evil Battle Report

(This was an old post way back in 2001 for the Budda Budda league.. it was a League format that we had done for the store. Ah the glory days back then with the old rhinos and card made Land Raiders.. fun times.. that and look I was thin back then :P )



The Coalition of Evil


During the first Budda Budda Leaue we decided to try something special and do a mega battle that allowed us to field all of our armies against each other and so it came to pass, an alliance of EVIL (well not really) vs the forces of Humanity. We fought a 5,500 point battle over an 8 x 4 table. The scenario we played was the Sea of Green.
The GoodGuys (or as I would call them the Imps)
Here we have Wolf Lord Jeff Jongko, Sister of Battle Owen Ilagan and Marine Commander Angelo Almeda. Jeff got to field a 3,000 point Space Wolf army, a dream come true. Oh and the guy with the cap on the left is just extra.

The Bad Guys (or the Misguided, the Dark, and the Green People)
Peter (Chaos), CJ also known as 'D' (Dark Eldar), Jonnel and Louie (Da Orks). Yes we are going to go home wiping the pansies of those 'oomies, you bet!
All right, now that you know who is who, LETS GET TO IT!!!

Monday, May 23, 2011

GLADIATOR WH40K - 2011 - Games 4 to 7

Game 4 vs Jessie and his Mech Blood Angels.

Jessie deployed in just one corner and it looked like we were fighting on a 4x4 :P. This was my first attempt at a Video Batrep (you can tell from the video :P )



The game was kill both HQs but only an opposing HQ can kill another HQ in close combat. Anything else and they become invulnerable to anything. See the video for yourself. But I was facing a very mechanized list with a very strong counterattack unit.

He managed to kill off the Warboss with Snikrot but not before they managed to destroy the dakka preds..

The death of the Warboss and Snikrot once again cost me 310 points but without that I probably wouldn't have been able to at least kill his Predator Destructors..

Game 5 vs Obi and 4th Ed Dark Angels

Game 5 was up against OBI and his Dark angels using the 4th edition ruleset (which was legal for Gladiator -- perhaps I should have just used my Lost and the Damned list) .. He had Tank Hunter Dev squads and Vindicator with Land Raider combo and more shoota units.. The scenario had meteors dropping at us each player turn causing massive casualties..

The most important shot was the Vindicator losing its Siege gun at the very start of the turn.. With snikrot and the Warboss appearing behind the vindicator and near the Predator and Dev Squad. I managed to gut them all and Obi proceeded to backpedal away and towards his Land Raider on his far left flank.

I actually had it in the bag with the Warboss and Snikrot managing to survive this mess until the last turn.. and despite me not making any single KFF save again like what happened last game

Game 6 vs Felix and Hestan

Game 6 was against Felix and his Vulcan Hestan list.. We had to deploy from the short table edge and had to walk on towards the middle .. there were 5 objectives in the middle of the field with 2 death rays moving to obliterate any model that it touches.

Felix had 2 dreads in drop pods and a teleporting 8 man thunderhammer squad.. he then had 2 tac squads and 2 multimelta land speeders. He decided to drop his first dreadnought near my lines and then tried to flame wipe out my boy squads.. I manage to hold on and manage to Powerklaw one dread... then his thunderhammer units teleport in. Instead of being more aggressive with it though he starts to back pedal with them.

This gives time for my Grotzooka Kans to hit them with pie plates and I manage to kill 5 of them in one go with a bit of bad luck from Felix.. still those 3 last Terminators manage to wipe out an assaulting Burna mob and to clump up another Boyz mob so they get beamed by the lasers..

I get some good luck and some bad luck as well. I manage to destroy his other dreadnought with nothing but bigshoota fire at the rear but I fail to dislodge the rhino in the middle objective and the Land speeder on the side that cost me the game.. oh well.



Game 7 vs Henri Tecson and his Space Wolves

Game 7 was against Henri and his Wolf-Priest Led Space Wolves army. He had the usual 2 Missile Launcher Long Fang list with 3 Wolf scouts and a GreyHunter with 2 Blood Claw units with rhinos and Razorbacks galore.

I had forgotten that the Deft Koptas have HIT and RUN.. a small chance to pull it off with my initiative.. but still .. that would have kept them alive against the assaulting blood claws. The mission had us randomly be deployed from left center or right of our deployment zone. I had my KFF mec at the very left flank and would not help with providing cover for the rest of the unit.

I experienced first hand how preferred enemy on a wolf priest and blood claws can get in close combat. The squad managed to wipe out my 20 ork boy unit and the gretchin squad. The other Blood claw unit managed to wipe out the other one as well. This was the only game were all of my troops got eliminated in the carnage.

Fortunately though my troops got wiped out, I manage to wipe out most of his other units except for the hiding Blood claw unit in the rhino. Well another phyrric victory for me.

CONCLUSION
So there goes the entire series for me. It had its ups and downs and I manage to actually at least be decent in some of those games.. Here's to the next series of games..

Sunday, September 26, 2010

GAMING: Shadows of the Warp event - Game 1 and Game 2

Well two weeks have gone by for Shadows of the Warp tournament at the bunker. It's a rehashed 40k in 40 minutes type of format for the 5th edition setting so that the newbies can have a chance at playing with the old blood people like us who haven't out grown our toys :P

So let's see what happened:

Game 1 vs Space Wolves (Kent)
Lightning Raid vs BridgeHead
 -- what he had.
2 Long Fang units ( one with 5(!!) Heavy Bolters ) the other with 4 ML
1 ten man Grey Hunter Unit with Rhino

What happened:
- Seeing the Killa Kans he made the mistake of placing them all nice and tightly packed in a single tower with his Heavy Bolters set up at his end of the deployment zone and the grey hunters in there rhino on his right side.

I hate L deployments. I just had both boy units at the far ends of each L tip with the Kans on the edges. Lootas where at the back. inside terrain.

First turn I manage to whittle down the ML squad with a lot of Grotzooka shots.leaving only 2 left. (It still managed to blow up one of the kans though :( ) And I wiped it out to shoota fire the next turn. The Shoota Boy squad on my left was getting hammered by HB fire from the LF while the grots were sneakily creeping forward. Managed to blow up the Rhino that decided to expose itself with Loota Fire but the boyz on the left were not in charge range and proceeded to be pummelled. They managed to survive the fire when the other kan came in and ground the grey hunter unit (thought its Krak grenades were managing to shake the kan)

The Long Fangs got a taste of Loota fire and eventually ran from the table just as the grots were about to be in shooting range. That was satisfying :D



Game 2 vs Space Wolves (Felix) -- hmm I'm detecting a pattern here
Firebase vs FootHold
-- what he had
1 Long Fang Unit ( one with 4 ML ) w/ WG
1 Grey hunter unit (10 man) w/ WG and Razorback
1 Sky Claw unit ( 5 man)
7 Wolf Scouts  w/ WG

What happened:
Yet another L deployment. I had the Lootas at the Center of the L and once again the boys on either end with the Kans at the tips and the grots in front of the exposed boyz.

I could have just kept within inside my deployment and away from line of sight of his long fangs.. but decided what the hey.. lets make it interesting.. that would be my biggest mistake of this game :P


 My shooting was excellent the first 2 turns. Managing to cause casualties on the LF squad and Sky Claw squad.

It started to turn though when I did not finish of the 2 remaining Claws in combat and tried to shoot at the Long Fangs causing grief to my Kans. That and the arrival of the Wolf Scouts at the back that proceeded to assault the ork boy squad on the left and grind them down.. they kept making there saves and my nob failed to hit or wound with his klaw for 8 combat phases.. sigh. the scouts would eventually wipe them out and reach one of my objectives. The GH squad meanwhile after finally wiping out the boyz on the right didnt make it to the other objective. So it was a draw.

I really got to think more before I start gaming.. that and yes this time I need to take a video or pictures :D

Sunday, June 20, 2010

GAMING: Battle with Garrboi at the Bunker on a Friday Night

Was pumped up and excited to finally get to face cranky man garrboi -- of all close to 10 years that I have met him we never had a single game :P.

He surprised me with playing his 4e Plague Marine Friendly List. No worries he did not max it up or anything but he did have a nasty surprise in some of those units.

I had:

Warboss - PK, Heavy Armor
Big Mek - KFF
10 Lootas
8 Tank Bustas
Nob Mob - 6 Nobs in HA- 2 PK 1 Warbanner, 1 PainBoy
   w/ Trukk
Ork Boyz   - 20 with 2 Big Shoota
Ork Boyz  - 20 with 2 Big Shoota
Ork Boyz - 11 w/ Nob Pklaw
   w/ Trukk
Ork Boyz - 10 with Big Shoota
  w/ Trukk
Killa Kanz - 3 with Big shoota
Killa Kanz - 3 with Grot Zooka


What he Had
Chaos Lord with Mark of Nurgle and Man Reaper
7 Chosen w/ Champ Pklaw. flamer Melta
   w/ Rhino
7 Plague Marine with Champ - Klaw, Melta, Flamer
   w/ Rhino
7 Plague Marine with Champ - Klaw, Melta, Flamer
   w/ Rhino
7 Plague Marine with Champ - Klaw, Melta, Flamer
   w/ Rhino
7 Plague Marine with Champ - Klaw, Melta, Flamer
   w/ Rhino
Predator - with Mutated Hull, Twin Lascan, Lascan sponsoons


He had other stuff that I had forgotten what .


GAME PLAY:

He did a refused flank and sent his Rhinos to his Right Flank with his Predator the only thing not moving so that it can take shots at my Grotzooka Kans.  It would finally blow up when it exposed its flank to my Lootas when it was shooting at my Kans on the right flank to support the Death Guard that was there.


He had disembarked his Marines from there Rhinos and proceeded to double tap there bolters and flamer my boyz but there were enough boyz for them to remain fearless. 2 squad of boyz jumped on one unit of  Death Guard while my Nob squad with Warboss jumped up and down on another squad.


Garrboi finally understood what I meant when I said I just had to roll buckets of dice with this army. Literally.


We just kept throwing units on the right flank. He had killed the 2 units of boyz on the left but then my Nobz wiped out one plague marine squad before it got jumped by the Chaos Lord and the Chosen. He managed to kill my Warboss but then the rest of the nobz wiped out him and his squad. This is where Garr conceded the game.

Wacky Moments.
 - Tank Bustas blow up the rhino.. making it explode with a 6 inch kill radius.. killing a bunch of boyz
 - Rhino Rams Trukk.. blows it up exploding and taking out more orks (this is turning into a pattern)

It was good quick game. Got to finish painting all of them :P

Friday, September 4, 2009

BUNKER GAMING yet Again

Got the chance to get two games in at the bunker during the August 21 - meet. Free catering by Ninong Lito himself. Was able to get a ride with Owen and Jeff from Cubao to there.

First game was against Owen with his sisters and inducted Guard.
-- First turn was bad as he was able to knock out my Looted vehicle immediately and an ork mob got eradicated on the 2nd turn. Fortunately the Mega Nobz and Warboss was able to get stuck in and butcher the rest of the people there.

Second game was against Sunny and his Tyranids
-- Shooting and assault kept me wiping out Gaunts but because of Without Number they just keep coming back. Managed to kill off the Zoanthropes and Tyranid Warriors to break up synapse but the unit of the game was the Burna Boyz..

Need to get more games in again :)

Thursday, November 20, 2008

BATTLE REPORT: Space Orks Vs. Dark Angels




Finally made it to Lito's Battle Bunker with Obi and Romy and yes the place is huge.. lots of tables to be able to put in. Lito actually rented the warehouse for him to move out his warhammer stuff from his house and place it there.

Of all the people that I had to fight though it had to be Obi again (dohh) well actually it was a toss up with Obi and Romy pointing to each other as to who to fight me :P.

The game was actually fast == well it was supposed to be fast except that I had a Virtual meeting during the game for at least 45 minutes which caused severe delays during it.

I had decided to field the followinng

  • Warboss (Eavy Armour slugga, choppa)
  • 3 Mega Armor Nobs w/ Trukk
  • 7 Burna Boys
  • 7 Tank Bustas
  • 20 Ork Boys w/ slugga choppa, Ork Nob with Banner and uge Choppa
  • 20 Ork Boys w/ slugga choppa, Ork Nob with PK
  • 10 Ork Boys w/ Shoota and Big Shoota w/ Trukk
  • 10 Gretchin w/ Slaver
  • BattleWagon 2 Big Shootas/ Deff Rolla
Obi Had
  • Chaplain
  • 10 man Assault Squad
  • 5 Scouts w/ Sniper and Missile Launcher
  • 2 Land Speeders with Heavy Bolters
  • 2 10 man Tactical Squads with Missile Launchers
Mission was an Annihilate and we had a Pitch Battle Set up. I had the Burna Boys borrow the truck of the Shoota Boys and the Warboss and one 20 man squad was in the Battlewagon (which too Late I realized was illegal since the Boss wouldnt have fit in)

The Burnas, BattleWagon and the other 20 man Ork boys squared off against the Chaplain, Assault Squad and Tac squad and the two Speeders on one side of the table while the Nobz, Gretchin and Tank Bustas where on the other side facing off the Tac Squad and Scouts.

Good Shooting on the part of Obi had my Trukk with the Nob immobilized on Turn 1 and the BattleWagon destroyed after it took a Missile on the front (stupid open top) by Turn 2. The Nobs decided to leg it up the mountain with their running eventually made it to the other side. They Skorchaed the scouts before they charged into the the 10 man Tac squad which they eventually ground down with only one nob left.

The Gretchin provided a screen to the 20 ork boys on foot before they went right and took pot shots at the tac squad there. They were largely ignored which suited me fine. The TankBustas managed to finally destroy the Land Speeders during the course of the game.

On the left. The Burnas jumped from their borrowed trukk side to start flaming the 10 man Tac squad but because I was having a teleconference I forgot to charge them into the 10 man squad. They eventually got rapid fired to death.

The Ork Warboss leading the 20 boys from the dead BattleWagon charged into the 10 man squad and butchered it only to be slaughtered in turn by the Chaplain with Assault Squad. They were in turn wiped out by the walking 20 ork boys as well.

The Ork shoota boyz took pot shots at the tac and assault squads while the other larger mobs where getting ready to charge in.

So score one win for the Orks due to sheer numbers. I guess with my Lost and the Damned Army Gone its Orks for my Horde army fix for now :)

Gotta get more games in

Note: More pictures can be found here

Monday, August 25, 2008

The Wh40kGT 2008 Report

The GT for 2008 used the (most unappareciated) 4th Edition rulebook./. The feeling with the organizer was to just get this thing out of the way already so that we can proceed with 5th ed. So sure thing we did =P

****

It was an interesting first round of game play as I faced off against Romy with his Slaanesh themed Chaos army. He could have just laid back and sniped me from afar but decided to make a sport out of it and went in with his Chaos Terminator and Daemon Prince. The game got delayed quite a bit as Ronald (Mcheesy KraftMan) decided to heckle our entire game since he missed us so much :P


The game was good ol Patrol and once again the deployment killed me. NEVER NEVER choose an L deployment when your a horde army.. always go for the long table edge.... sigh..

I had already brought new dice but I still manage to miss my one shots with my lascannon. I was able to bring down Romy's daemon prince and his Chaos Terminators to interestingly manage to get a Draw.. so not bad on that :) while he downed my Tornado and immobilized



The next up was Ambush and I got wound up to be the one being ambushed against Joel's Nurgle Marines no less. I knew most of my foot slogging army wouldnt make it so I just sat my SM Marines at the back of the line and started plinking away at the enemy.. while the rest of my horde attempted to get stuck in with them.

My Vindicator got killed by the Obliterators and the resulting explosion took a lot of my clumped up figures as I was still trying to split them up from their initial congo line deployment. My entire mob of 20 Zealots got wiped out as I charge Nurgle Marines out in the open.

I was rusty, and my tactics showed it as I sent everything piece meal in this game.

I was thinking(deluding??) to myself that I was going to still get a draw out of this one but the rain and the tables being out in the open just doomed that plan. There goes my plan to get into the semis...

Still I had fun getting 2 games in with great armies and great opponents.. Maybe this will give me the push I need to finish my army? :)

More photos of the event can be found here:
http://lakwatserongkalbo.multiply.com/photos/album/90/Toy_Soldiers..._Pchuw_Pchuw

http://timberwolf168.multiply.com/photos/album/7/Warhammer_40k_Grand_Tournament_2008-08-23

Thursday, June 26, 2008

BATTLEREPORT: WitchHunters vs UltraMarines

Finally I got a game in for the year !!!. With the August WH40k GT just around the corner I need to start getting in some serious game time. Was able to go to Galleria last Saturday just before the typhoon decided to make a 90 degree turn and head north.

I had brought a camera to take pics. Too bad I didn't take any :D

WITCHHUNTERS(WITH ALLIES) VS. ULTRA MARINES

Game: Warhammer 40,000 4th Edition - Last Game before 5th ed
Opponent: Mike(??)
Mission: Alpha Cleanse
1st turn: WitchHunters
Points: 2000

WitchHunters

  • Inquisitor Lord, bolt pistol, power weapon, 2x Warriors with plasma guns, 1 x Warrior w hell gun w/ Chimera Transport
  • Priest w/ Carapace Armor
  • 1 Eversor Assasin
  • 5 Arco-Flagellants
  • 3x DaemonHosts
  • 10 Stormtroopers, 2x Plasma Guns, Rhino, Smoke launchers and Extra Armour
  • 10 Stormtroopers, 2x Plasma Guns, Rhino, Smoke launchers and Extra Armour
  • 10 Space Marines, Vet Sgt with pistol and PowerFist, 1 Flamer
  • 6 Space Marines, Las Cannon, Plasma Gun
  • 6 Space Marines, Las Cannon, Plasma Gun
  • 20 Frateris Militia
  • 3x Penitent Engines
  • 1 Excorcist
  • 8 Space Marines, 4x Missile Launchers

UltraMarines
  • Tigurius
  • Librarian (higher type), Land Raider Transport
  • 5 Terminators, 2x Assault Cannon
  • Dreadnought w/ DropPod
  • 10 Space Marines. Vet with PowerFist plasma pistol, Lascannon, MeltaGun, Rhino w/ Extra Armour, Smoke
  • 10 Space Marines. Vet with PowerFist plasma pistol, Lascannon, MeltaGun, Rhino w/ Extra Armour, Smoke
  • 10 Space Marines, 4x Missile Launchers
  • Predator w/ Lascannon sponsoons
  • Vindicator

The game

The Space Marines deployed with all of their armor on the open patch of terrain on the right of his deployment. and the rhinos on either flanks to take a quarter. I had the Penitent Engines all massed in front behind the hill on the center. and the rest of my troops spread out as much as I can. The Penitent Engines then decided to just walk in amongst the boxed in armour and laid waste to all the vehicles there. One eventually managed to get Tigurius in hand to hand and snipped him in half.

My dice rolls were atrocious though.. specially my shooting. I had the first turn and managed to hit nothing despite having BS4. My Eversor died at the hands of the Librarian which then bio-meltdowned and killed my Inquisitor. The plan to delay the Dreadnought by having my Frateris Militia attack it was flubbed when I rolled a 12 for leadership and it found itself safe from the rest of my troops

With the more mechanized army he had most of my assault troops wound up milling around my table quarter. Despite that I managed to survive all of this simply because of the sheer amount of bodies I still had to throw at him.

I had 1 Quarter with 2 contested and 1 vacant.


Result: Win

Learning points
  • An Eversor should only really assault foot troops and not characters that can attack them first.
  • Change my dice
  • Need to scratch build some penitent Engines
  • I am rusty.. too many rule questions for me. Still wont matter much with 5th ed just the next month already.

Monday, June 11, 2007

BATREP: Weekday Warrior Gaming Batrep vs Emperors Children

I finally got some gaming again in our Week Day Warrior Sessions. I was sick and tired of lugging around my Army bag when I commutted from my work place to Romy’s office so I wanted to bring a more compact army (more expensive points wise models, less units). I have always toyed with using some DaemonHosts so I created a Radical Daemon Hunter army using Marine allies so I dusted off my Old Crimson Fist Marines and off they went to fit snugly in just one tool box.

Romy meanwhile had been tweaking his Emperor’s Children army which he was going to use for the Games Day here so off did I face them.


Army 1 : Daemonhunters
Army 2 : Emperor’s Children

Mission : Rules of Engagement – Army 1 – Breakthrough

Army 2 – Rescue


First Turn : Daemonhunters

DeamonHunter

- Lord Inquisitor , Scourge, Tarot, 3 Guardsmen with plasma guns

- 2 Daemon hosts

- 1 Eversor Assasin

- 8 Storm Troopers, 2plasma

- 8 Storm Troopers, 2plasma

- 5 Marines, 1 Lascannon, 1 plasma

- 5 Marines, 1 Lascannon, 1 plasma

- 8 Marines, 4 ML

Emperor’s Children

- Chaos Lt on Bike, Doom Siren, D str, Melta gun, power weapon

- 6 Noise Marines, 1 Blast Master, Sonic Blasters, Asp Champion w D Str, P wpn

- 6 Noise Marines, 1 Blast Master, Sonic Blasters, Asp Champion w D Str, P wpn

- 6 Noise Marines, 3 Blast Master, 2 Sonic Blaster, Asp champion w D Str, P wpn

- 6 Mounted Daemonettes

- 12 Daemonettes

Terrain and Deployment

There was moderate ruined terrain on the board but you had streets between them so you had fire lanes on left center and right as well as across.

I deployed the Dev Squad on my right at the far corner supported by Storm Troopers and a Daemonhost. I anchored my left with the other squad of Storm Troopers and the other Daemonhost with my 2 Las Plas squads at the back Center fire lane. My inquisitor was in the center behind terrain. He deployed one squad to each firelane and the Lt on my left flank. My Eversor infiltrated as near as possible to the Noise Marine squad on my right.

The Game

I get the first turn (even without the help of the Tarot) and my Dev squad shoots the Noise Marine squad on the other side of the table and drops the asp champion with the icon. The remnant eventually get wiped out by a Daemonhost though the fight drags on for too long. The infiltrating Eversor gets the first turn charge at the Noise Marines on the right though only killing 2 models because of the 2 inch kill zone. There it would be locked until the Mounted Daemonettes that the Asp Champion summons overwhelm it. The advancing Storm troopers to my right whittles the Mounted unit and finishes off the lone Asp Champion.

In the center the 2 las plas squads picked off the Havoc Squad one by one though they first aided the stormtroopers on my left in shooting everything but the kitchen sink at the turbo boosting but exposed Chaos Lt on bike, gutting him with a Las canon round. The Inquisitor is exposed by the shooting at the Lt and gets shot by the Havocs but they only kill 2 guardsmen. It hides in safety until it shoots at the advancing Daemonettes with its Scourge power.

The daemons were too busy killing the daemonhosts and the eversor on there side to make a serious dent in my lines. A last turn charge attempt to prevent me from achieving one objective was stopped when I poured all my firepower on the remaining Daemonettes. In the end I had secured his objective on my left with the storm troopers while my Las plas squads secured my own objective making me win this one.

Result: Win

Learning points

- The Daemonhosts are unpredictable. One actually pinned my units when it rolled Terrify. They were resilient though…Gotta learn to use them better

- I truly believe that my opponent’s army has to many options making them more expensive.. still Im not sure how to tweak this one.

- My inquisitor Lords Scourge was fun shooting at the Daemonettes but 143 points for just 4 T3 models is too much. Im thinking of just giving him Terminator Armor then a Psycannon then 3 henchmen to boost his stats (plus the Tarot). He would be expensive at 80ish points but with him Having IC status I doubt if he ever gets shot as long as I play it right.