The
Coalition of Evil
During
the first Budda Budda Leaue we decided to try something special and
do a mega battle that allowed us to field all of our armies against
each other and so it came to pass, an alliance of EVIL (well not really)
vs the forces of Humanity. We fought a 5,500 point battle over an 8
x 4 table. The scenario we played was the Sea of Green.
The GoodGuys (or as I would call them the Imps)The Bad Guys (or the Misguided, the Dark, and the Green People)
Peter (Chaos), CJ also known as 'D' (Dark Eldar), Jonnel and Louie (Da Orks). Yes we are going to go home wiping the pansies of those 'oomies, you bet!
All right, now that you know who is who, LETS GET TO IT!!!
The Game is Afoot:
The Space Wolves got to go first (I swear that Venerable dread is a cheat). Jeff got to enter play with his whole army. He quickly forced marched his way to strategic locations on the board without fear of retaliation. His Whirlwinds took up position behind cover of some trees.
Meanwhile half the Ork army and the Chaos forces entered play. The Kans, Dreadnoght and Land Raider advanced on the center objective while the others concentrated on the objective farthest on the right flank.
The wolves arrive on the scene |
The
Wolves let rip with their whirlwinds, damaging the looted Basilisk's
gun. The Venerable dreadnoughts stunned the Dreadnought. The return
fire of the Orks and Chaos was ineffectual as most of the enemy was
still not within LOS..
Sisters and a small Ultramarine force hold the right flank from chaos |
Soon
the reserves of Both sides started to enter. The right flank objective
was captured by the orks but was quickly over run by the arriving
Sisters of Battle and Space Marine Forces.
The combatants are all arrayed for battle |
As
the game came to full swing. One of the notable actions came when
the Iron Priest with Blood Claws tried to take out the Looted Leman
Russ and failed. They were then engulfed in a mob of green and was
eventually killed to a man when the Ork Warboss arrived.
Holding the line |
The
Wolf Priest and Blood Claws, mounted in the Crusader Land Raider disembarks
on the center objective. They were then blasted by the looted basilisk
(seen in the background) but only lost three of their number. The
Chaos lord and berserkers then assaulted them in the ruins but was
unable to dislodge then.
You
could hear the Wolf Priest shouting, "
Stay with me!! Hold the line!! "
The full imperial reserve force has arrived on the right flank. A squad of Khorne Berserkers occupy the objective bunker but the overwhelming firepower of the imperials quickly made short work of them as they were Burned, Bolt gunned, Las cannoned and Plasma gunned to death. Unable to stem the tide the Orks held their position ready to counter attack.
The Wolf Scouts arrive and they destroy the Chaos Predator tank. They also made short work of a small Chaos Space marine Squad stationed near the tank.
Armored Might |
"Take
that!" as Owen sends his Callidus Assasin to kill the Mekboy and
Burnas. The Mekboy has been shielding the Dreadnoughts and Kans with
his Kustom Force Field and was responsible for repairing the Basilisk
Gun when it was damaged. Thus he became a prime target for the Assassin.
With
the Force Field gone, the Wolf Dreads made short work of the Killer
Kans.
Take that |
The
Sisters of Battle intercept an Ork Trukk boy mob but was only able to
damage the trukk. The trukk boys then proceeded to kill off a Marine
Assault squad and a Sister of Battle Squad. But alas for the Orks it
simply wasn't enough to stem the tide.
To the last Battle Sister |
The
center objective became hotly contested. As the Wolf Priest continued
to occupy it, many of the Dark Eldar and Ork Heavy weaponry came to
focus on them. Luckily the cover gave them an edge as they made their
cover saves and struck first when the Storm Boyz tried to dislodge the
marine force. Needless to say the Wolf Priest continued his battle cry,
"Stay
with me!! Hold the line!"
The center objective still holds to the Imperials |
On
the other side of the table, the Chaos Terminators teleported trying
to eliminate the Whirlwinds. They failed miserably only stunning one
vehicle. The Wolves responded to this offence by quickly turning the
Grey Hunters, Blood Claw bikes and RatMan (as Jeff calls his Wolf Priest
on Bike) on the terminators. In spite of their invulnerable saves the
Ratman quickly sent them back to their chaos gods.
Last Legs:
Turn 4-5 of the game |
Meanwhile
the other side of the table was a different story. The arrival of the
Ravager, Battle Wagon and the Ork Warbosses were turning the tide. First
the Leman Russ managed to fire its Battle Cannon at the Blood Claws.
The Talos and Warbosses assaulting the Grey hunters and remaining Blood
claws. this made short work of the Wolves as they were unable to hold
their right. Consequently, it all came down to the center objective.
Over the hill |
The Wolf Priest
continue to hold the Ruins against all odds. Even as the Dark Eldar
Lord and Incubi makes short work of a Sororitas Squad, the enemy rhino
blocks the direct path to the Ruins.
Oh what a cheesy
tactic!! Now the Dark Eldar Lord is forced to go around the vehicle
wrecks just to try and get at the Wolves in the ruin.
No end in sight |
Meanwhile
the Orks and Dark Eldar and Orks unload their heavy weapons at the Wolf
Priest and Retinue reducing their number to just two. Technically this
was enough damage as they would not be able to hold the objective on
their own due to half strength. But since another Sororitas Squad was
close enough with no enemy unit within 3", the Imps continued to
hold the middle objective.
The last stand |
It
all came down to the Random Game Length, as another turn would enable
the Dark Eldar Lord and retinue to get close enough to assault the wolves
in the ruins. But alas!! the game ended with the Imperials holding two
out of three objectives.
Aftermath
:
So the imperials
have won the day! But don't worry the baddies will be back for revenge.Despite the apparent numbers the baddies just wasn't able to get the game breakers they needed. That and the fact that they made a few tactical mistakes.
The major mistake being not occupying the center objective first with the Khorne Berserkers and Chaos Lord in the Land Raider. If they had occupied the building first, then they would have struck first and perhaps the Wolf Priest would have had hard time dislodging them. Nothing went right for the attack on the furthest objective on the right. The Baddies should have just left that alone and concentrated on the middle one.
The Imps had all the lucky breaks, and the right weapons. Three whirlwinds made a mess of the Ork Trukks and Dark Eldar Raiders. Twin Linked Ballistic Skill 5 Las cannons just killed the Kans and Dreads. And the Crusader Land Raider took awhile before it died. Still it was a heroic stand as the Wolf Priest held the ruin against all comers. They were bombarded by Dark Lances and Rokkits but they never ran (reminds me of 13th Warrior don't you?)
A round of handshakes as the game comes to a close |
But
winning or losing wasn't the point of the game, we just wanted to try
our hand at a really BIG game and boy did we really have a fun time.
We are planning another BIG Game and we hope to continue the story of
the Coalition of Evil. See you next time.
1 comment:
That was what 40K is made of: FUN!
Oh I see the old shop :D
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