Game 4 - Vs Sean and his 5 man Nob army
Sean had the classic Nob Star list.. with matching Painboy!! Too bad they were all individual units though. With only 5 Nobz to worry about I just wanted to entice him to go forward and have him hack a gretchin or two before I unload with the firepower I had.
In the end he never got into close combat. I just unloaded everything I had one model at a time until I killed the Nobz and moved on to the next target.
The brought less boyz !! |
Game 5 Vs Jim and his 5 man destroyer army
Jim had Necron Destroyers.. Destroyers that I learned are now only considered as Jump Jets and only fire 2 shots each a turn with only 24 in range guns (except for one that had the str9 gun). In short they feel like crap now (classic GW marketting - nerf the thing that was so powerful in the previous codex so that you can sell something else)
Jim played smart by ignoring the Grots and split firing and taking down the Ork Boyz that I had which caused me concern after the first turn. Specially since after my turn of shooting.. all 3 his Destroyers managed to get back up (modification to We'll be back protocols)
This somehow feels similar to something |
Fortunately for me.. I had enough numbers to soak up the lose of my Boyz (and since he was not shooting at the Gretchin screen in front I would still get Cover Saves of 4+ (3+ when I Go to Ground) also the fact that he mostly had 24 inches of range meant that I had guns that could reach him while he couldn't.
Managed to wipe him out thus preventing anything from coming back.
(Kudos in this game goes to my Mek boy with KMB as he played a game of Catch and Mouse with the Necron Destroyer the whole game. Tagging him when it needed and avoiding being killed in the process.
Conclusion
So 5 games in and finally have 3 Wins versus 2 Losses (both from fighting Nids) I am feeling jubilant but I still have not fought against MEQ forces.. Will see in the coming weeks how my list will fare against them.
1 comment:
at least you were able to get in some games. weee!
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